![]() ![]() ![]() Position the drawable in its container if the bitmap is smaller than the container. Filtering is used when theīitmap is shrunk or stretched to smooth its appearance. Have the same pixel configuration as the screen, such as an ARGB 8888 bitmap on an RGB 565 Enables or disables dithering of the bitmap if the bitmap doesn't Defines the bitmap source and its properties.Īttributes: xmlns:android String. In XML: package:]drawable/ filename syntax:Įlements: Required. file location: res/drawable/ filename.xml Note: You can use a element as a child ofĮxample, when creating a state list or layer list,Īttribute from an element and nest a inside it The XML can specify additional properties for the bitmap, such as dithering and tiling. getDrawable(res, R.drawable.myimage, null) Īn XML bitmap is a resource defined in XML that points to a bitmap file. getDrawable(resources, R.drawable.myimage, null)ĭrawable drawable = ResourcesCompat. Val drawable: Drawable? = ResourcesCompat. The following application code retrieves the image as a Drawable: In XML: package:]drawable/ filename example: With an image saved at res/drawable/myimage.png, this layout XML applies The filename is the resource ID compiled resource datatype: Resource pointer to a BitmapDrawable resource reference: file location: res/drawable/ filename.png (. Resource for any of these files when you save them in the res/drawable/ directory. Bitmap fileĪ bitmap file is a PNG, WEBP, JPG, or GIF file. The res/raw/ folder instead, where they aren't optimized. ![]() You plan to read an image as a bit stream to convert it to a bitmap, put your images in So, be aware that the image binaries placed in this directory can change during the build. This results in an image of equal quality that requires less ForĮxample, a true-color PNG that doesn't require more than 256 colors might be converted to an 8-bit Image compression by the aapt tool during the build process. Note: Bitmap files might be automatically optimized with lossless You can reference a bitmap file directly, using the filename as the resource ID, or create an PNG (preferred), WEBP (preferred, requires API level 17 or higher), JPG (acceptable), GIF (discouraged). Android supports bitmap files in the following formats: For example, when creating a state listĭrawable, you can reference a color resource for the android:drawable attribute ( BitmapĪ bitmap image. An XML file that defines a geometric shape, including colors and gradients. Scale drawable An XML file that defines a drawable that changes the size of another drawable based on itsĬurrent level value. Clip drawable An XML file that defines a drawable that clips another drawable based on this drawable'sĬurrent level value. This is useful when a view needs a background drawable that is smaller than the view's actualīounds. Inset drawable An XML file that defines a drawable that insets another drawable by a specified distance. Transition drawable An XML file that defines a drawable that can cross-fade between two drawable resources.Ĭreates a TransitionDrawable. Level list An XML file that defines a drawable that manages a number of alternate drawables, eachĪssigned a maximum numerical value. State list An XML file that references different bitmap graphicsįor different states-for example, to use a different image when a button is tapped.Ĭreates a StateListDrawable. These are drawn in array order, so theĮlement with the largest index is drawn on top. Layer list A drawable that manages an array of other drawables. Nine-patch file A PNG file with stretchable regions to let images resize based on content (. There are several types of drawables: Bitmap file A bitmap graphic file (PNG, WEBP, JPG, or GIF).Ĭreates a BitmapDrawable. To another XML resource with attributes such as android:drawable and android:icon. You can retrieve with APIs such as getDrawable(int) or apply A drawable resource is a general concept for a graphic that can be drawn to the screen and that ![]()
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